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Showing posts with label Music Video. Show all posts
Showing posts with label Music Video. Show all posts

Tuesday, 11 December 2012

Music Video Evaluation

We were set a task to shoot a music video in a very tight deadline. I started planning as soon as I could and came up with a narrative of a teenage boy that spends his time playing video games all day before finally getting told by his father that he needs to go outside and get some fresh air for once.

I experimented a lot with my music videos and done things I haven't done before (dubstep sequence matching the video). I had to learn new things and tried to make everything as 'perfect' as I could. What inspired me to do such a video is various other videos on YouTube that brought games to life. 

One of the videos: 



My initial plan of my idea was of a teenager inside all day long and then getting told by his father to get out and go get some fresh air. The teenager will go outside and put on his shades (in contrast to the Song; Sunlight Hurts My Eyes), knocks over a glass bottle accidentally but catches it (without realising) whilst the bottle is falling. Eventually the teenager will start free running around his area and then jump off a bin. The shades will then fall off his face and he will forget everything he had done, go home and acted as if nothing happened.

Since this storyline, I've decided to tweak it a bit. I went with the storyline with the boy just randomly playing his video game (Assassin's Creed) in his dark room and being told by his father to leave. When he leaves the house he will not knock over a glass bottle and catch it unexpectedly but instead it will be as if he randomly starts running for no apparent reason which gives the general viewer the question "why is he doing that?" expression. This approach will make the viewer ponder about what's going on, which shall hopefully engage the audience; but as they continue to watch the video it will piece-together and they shall understand the narrative behind it. I then went with an approach that the main character, Alan, will bump into a random pedestrian whilst he's running. This pedestrian will start chasing after him for a few blocks before giving up at the end of the road because the main character is too fast. I had decided to add this bit in because not only does it show that the character is athletic (in contrast to how frequently he plays video games), but it also progresses the narrative.

Closer towards the end, instead of my the main character jumping off a bin, I went with another concept to make it as if he's free running and then slips into the bin... comedy! Not only that, but they way how this portrays real life. In a game, that would never happen but in real life there is a chance it could happen as humans aren't perfect.


Alan will hurt himself in the process as he has banged his arm on the side of the bin and landed incorrectly. He will then climb out the bin and onto the first floor of an estate before continuing to run again but this time, limping. As an alternative of jumping off the estate floor, he decides to take a more subtle approach... the elevator. After the elevator as arrived at his floor, he will enter the elevator only to find another random person. Now, here's the twist: As they're riding down the elevator, he will collapse. Why? Because he's not a free-runner but simply just an average gamer that finally went outside into the "real world." The person is confused about what happened so frantically tries to re-open the door again. When the elevator door does open, the pedestrian decides to run it and try to find help... though we don't see that, but that's the general fill behind it. This process is called Elliptical Editing.

I've have developed my storyline on a number of levels opposed to my original storyline. I reckon I made a good development because I also had to experiment more and find other ways of making the narrative less "boring" or not boring at all and also keep the story narrative flowing. 
The video above (Assassins Creed Meets Parkour in Real Life) has the style and convention that inspired me to have my video like this and made me produce the homage music video. The finished podcast compared to the original proposal is similar in some points but has a few changes. I consider it to be an 'upgraded' version compared to the original. I'd say it is appropriate for my intended audience (which are, teenagers / young adults — age demographic; male 14 - 24 years of age) because they will mostly understand the morale behind it and how frequently teenagers in todays society play a lot of video games.

I have gathered feedback from my music video and the majority of them were very positive. One student stated that it was "near/at professional standard." After reading that, I felt proud of myself because my initial goal was to make it professional and cinematic. Another person said that it lacked narrative and the narrative I had before was really good. Maybe the developed narrative didn't explain the storyline to a proper extent? In future reference, I will make sure that the narrative is easily understandable to the viewer and make them ponder not too hard. Another student said it "lacked free-running," which is true but since the previous days were wet, some of the objects and things the character would have free-runned on were still quite wet and slippery so we had to think of a new plan because of health & safety reasons (Risk Assessment). I had done a lot of problem solving because some of initial plans were going as planned.

A strength for the music video is that, as the director when we were filming, I often would check back with my fellow crew members to see if they agreed with what my idea and the plan was. This is so I could see if they had another idea that would work well with the video. As Clint Eastwood once said, "Opinions are like assholes... everyone has one." This famous quote inspired me to ask for people's feedback and suggestions because not only could it make the video better but it also shows development. 

A weakness on my Music Video is working on a very tight deadline. Though I got everything done before the deadline, it's just finding the right day to shoot on seeing as the horrible English weather isn't as reliable as, for example, Spain's weather. Since I was the director of the video, I had to gather information from the production manager on whether the days were safe to shoot on. Safety was our number one concern, knowing that they'd be running and we don't want an accident to occur. On one of the filming days, the weather condition was so bad (when the weather said it wouldn't be), we couldn't shoot on that day. Unfortunately, that brought us behind schedule but we quickly caught up with that on the next filming day which was in a few days. The other day arrived and the weather said it was going to be a bad day, but we trusted our instincts and the day was quite sunny so we shot on that day. Success!

When I was editing the video, I noticed that on some parts of the video it was quite dark but that is not the camera's fault but indeed the post production done on the video's fault (too much contrast applied). I added a lot of contrast on the video and I WAS aware of it, but I thought it was because of the position I was sitting in that made it seem that dark. Only when the video was being played in front of college students and people on different computers made me realise that, in fact, it wasn't my seated position's fault. 
Next time, I would pay more attention to things and keep a close look out for errors. If I were to change another thing in the video, I'd change the effects near the end because it was the same effect over-and-over again whereas at the beginning of the video, there was a variety of different effects.


- Anton Lewis
Media Production Music Video Evaluation

Sunday, 9 December 2012

Music Video (Production Logbook)

21/11/12 - Wednesday
On Wednesday's lesson, our teacher Barrington put us into groups after we all told him our individual ideas for the Music Video Assignment. My idea was nominated and chosen and I then recruited my team to help with my music video.

26/11/12 - Monday
Since Wednesday lesson, we have organised the call sheets and production schedule for our Music Video. Today, Monday, we've mapped out and gathered photographs of the locations that we are going to shoot at. We've created a Prezi illustrating our inspirations, influences, locations, schedules and other stuff required for getting a start on filming. Following our call sheets we have created a few days ago, we've mapped out a time and location meeting point to visit locations, rehearse and shoot on the day, which is tomorrow (Tuesday 27th November). So far, the weather conditions (according to BBC and ITV weather), are horrible but we are still meeting up to establish the shootings and possibly shoot if the weather conditions get better.

27/11/12 - Tuesday / Filming Day
Tuesday has come and we have finished college at 12:15. We followed our schedule to meet up with the main character at the desired meeting point. 13:10: We are at the filming locations but it is raining, very dull and wet so because of Health & Safety reasons, according to our Risk Assessment, we've decided to postpone the Music Shoot until Friday 30th November.

30/11/12 - Friday / 1 of 2 Production Day
We have successfully shot our first and last scene for the music video (seeing as the scene is in the same place). We have taken various snapshots and mapped out what exactly we were going to do. Everything went according to plan and the weather was great!

04/12/12 - Tuesday / 2 of 2 Production Day
We have planned to start shooting on this day. Because of poor weather conditions (health & safety reasons) we could not shoot on this day. Even without the health & safety reasons, the weather did not match the previous weather condition when we first shot (30th November) so that said, footages would look different and will not match previous scene. We have decided to shoot on Friday knowing that the deadline is relatively close. 

So far, the weather says Friday is going to be a wet and cold day. Regardless of that, we have still planned on shooting because apparently days are going to get a lot worse from then on (what I mean by that is it will start snowing and temperatures will be very low). So it was best to get a draft just incase weather conditions are even worse after Friday.

07/12/12 - Friday / 2 of 2 Production Day
The day has arrived and the weather conditions, as the weather said, has matched BBC Weather, but it did mention that there will be a bit of sun and cloud from 10:00AM to 2:35PM so we used this gap to actually shoot our music video as an "actual" and not a "draft." The day looked better and better as time progressed so we used this advantage and got as much done as possible. Following this success, we've successfully filmed the last scene of our music video. Now all thats left to do is Edit & Export.


Tuesday, 4 December 2012

Music Video (Call Sheet)


College Project  – 1st Unit Call Sheet
SUNLIGHT HURTS MY EYES
Date:
Friday, 27-11-12
Executive Producer:
Zekeria Albostani
Call Time
12:30 PM

(Unless otherwise noted)
Shoot Day:
1
Of
1
Boom Operator:
Idris Dahir
Rehearse:
12:30P
Shoot:
13:00 P
Production Manager:
Bilal Mownah
Sunrise:
7:15A
Sunset:
4:05 A
Writer & Director:
Anton Lewis
Weather:
Cold and mild.
Chance of rain: 60%







Set and Description
Scene
Cast
D/N
Location
INT HOME – DAY


6 Roding House, Salisbury Street,
NW8 8BL

§ Alan is playing the Game on his console in the dark.
1
1, 2
D3
§ Alan gets told to leave the house and get some fresh air.
2
1
D3
EXT STREET – DAY
D4
Harlesden Gardens,
Willesden,
NW10 4EX
§ Leaves the house. Knocks over glass bottle – catches it.
3
1
§ Alan starts running and dodging people. Insert shots.
4
1, 4, 3
D4
§ Free running, dodging and jumping off walls and bins.
5
1
D4
§ Alan runs – jumps off bin and lands heroically.
6
1
D4
§ Confronts person with water bottle – Alan takes & drinks.
7
1, 5
D4
§ Free runs again, drops shades & heads home.
8
1
D4
INT HOME – DAY



§ Alan enters house, talks with parent and heads upstairs.
9
1, 2
D3
6 Roding House, Salisbury Street,
NW8 8BL
Notes: The completion of all scenes should be done in one day.
If required, there may be additional days to re-shoot.



Cast
Role
Status
Face Time
Rehearse
Set Call
Remarks
1.
ANTON CERNOV
Alan
W
13:30P
12:30P
12:30P
PU @ Apartment
2.
/
MUM/DAD
H
13:35P
12:30P
12:30P
PU @ Apartment
3.
IDRIS DAHIR
Pedestrian
W
13:40P
12:30P
12:30P
Roaming Street
4.
BILAL MOWNAH
Pedestrian
W
13:45P
12:30P
12:30P
Roaming Street
5.
ZEKERIA ALBOSTANI
Guy with bottle
W
13:55P
12:30P
12:30P
Leaning on wall


1st Unit Call Sheet
Local Crew:
12:30 PM
Sunlight Hurts My Eyes
Date:
Tue, 27-11-12

SPECIAL EQUIPMENT & LOCATIONS
Locations:

Art/Set:
Zekeria’s House – PS3 – Assassin’s Creed Game
Equipment List:
DSLR Rig, DSLR Camera, Boom Microphone & Deadcat, Tripod & Monopod
Props:
Console, Outdoor Bins, Glass Bottle, Plastic Water Bottle, White Shades
NO FORCED CALLS OR CALLS EARLIER THAN INDICATED ABOVE WITHOUT PRIOR APPROVAL.

CONTACT DETAILS


Zekeria Albostani
Cell: 07415328319 | BBM – 2A41DDEC
Bilal Mownah
Cell: 07535631474 | BBM – 296B40FD
Anton - Director
Cell: 07958430227 | BBM – 2699CE09
Idhris Dahir
Cell: 07446024555 | WhatsApp
Anton - Character
Cell: 07976739833 | BBM – 26CD0CDD